Difference between revisions of "Game Time Manipulation"

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(Can Instantiate)
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=== Can Instantiate ===
 
=== Can Instantiate ===
[[Freedom of Choice]]
+
[[Freedom of Choice]],
 
[[Reversibility]]
 
[[Reversibility]]
  

Revision as of 09:02, 14 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Braid

Zork II Day of the Tentacle

Using the pattern

Consequences

While it may seem like Game Time Manipulation would break Temporal Consistency of a game, this does not need to be the case if the Game Time Manipulation is diegetically explained (i.e. the game has time travel as a diegetic component).


Relations

Power-Ups Real-Time Games Time Limited Game Instances Time Limits

Can Instantiate

Freedom of Choice, Reversibility

with Single-Player Games

Penalties, Rewards

Can Modulate

-

Can Be Instantiated By

Game Pauses, Save-Load Cycles

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

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