Difference between revisions of "Extermination"

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(Consequences)
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[[Higher-Level Closures as Gameplay Progresses]],  
 
[[Higher-Level Closures as Gameplay Progresses]],  
 
[[Player Elimination]]
 
[[Player Elimination]]
 +
[[PvP]],
  
 
== Relations ==
 
== Relations ==
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[[Endgame]],  
 
[[Endgame]],  
 
[[Higher-Level Closures as Gameplay Progresses]],  
 
[[Higher-Level Closures as Gameplay Progresses]],  
[[Player Elimination]]
+
[[Player Elimination]],
 +
[[PvP]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===

Revision as of 16:06, 25 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Extermination is, often voluntary, last phase in several games, especially X4 games[1] such as Master of Orion. The name for this category of games comes from the typical phases of(Game World) Exploration, Expansion,Exploitation, and Extermination.

Not too surprising, Extermination requires the presence of Elimination goals, typically made possible by Combat.

Consequences

Can Instantiate

Endgame, Higher-Level Closures as Gameplay Progresses, Player Elimination PvP,

Relations

Can Instantiate

Endgame, Higher-Level Closures as Gameplay Progresses, Player Elimination, PvP

Can Modulate

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Can Be Instantiated By

Combat, Elimination

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

  1. Wikipedia entry for 4X games

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Acknowledgements

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