Difference between revisions of "Exploitation"
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+ | [[Category:Gameplay Arc Patterns]] | ||
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== Using the pattern == | == Using the pattern == | ||
− | = | + | As a phase in gameplay arcs, [[Exploitation]] typically occurs after [[Expansion]]. ''4X'' games<ref name="4X"/> are constructed by using these and having them preluded by [[Game World Exploration]] and concluded by [[Extermination]]. |
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== Consequences == | == Consequences == |
Revision as of 10:29, 26 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
As a phase in gameplay arcs, Exploitation typically occurs after Expansion. 4X games[1] are constructed by using these and having them preluded by Game World Exploration and concluded by Extermination.
Consequences
Relations
Game World Exploration, Expansion, Exploitation, Extermination - rephase and note about 4X
aesthetic, link to Gameplay Engines, Construction, Micromanagement
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
Acknowledgements
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