Difference between revisions of "Endgame"
From gdp3
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== Consequences == | == Consequences == | ||
+ | |||
+ | [[Startgame]] | ||
+ | [[Middlegame]] | ||
== Relations == | == Relations == | ||
+ | [[Player Elimination]] | ||
+ | [[Kingmaker]] | ||
+ | [[Early Leaving Players]] | ||
+ | |||
+ | [[Higher-Level Closures as Gameplay Progresses]] | ||
+ | [[Combat]] | ||
+ | [[Entrenching Gameplay]] | ||
+ | [[Construction/Scoring Phase Shift] | ||
+ | [[Extermination]] | ||
+ | [[Analysis Paralysis]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 13:54, 26 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Chess and Go are well-known classical Board Games with distinct Endgame phases.
In the Starcraft series the Endgame is typically called "Late-Game"[1].
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Player Elimination Kingmaker Early Leaving Players
Higher-Level Closures as Gameplay Progresses Combat Entrenching Gameplay [[Construction/Scoring Phase Shift] Extermination Analysis Paralysis
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
Acknowledgements
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