Difference between revisions of "Endgame"

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[[Higher-Level Closures as Gameplay Progresses]]
 
[[Higher-Level Closures as Gameplay Progresses]]
 
[[Combat]]
 
[[Combat]]
[[Entrenching Gameplay]]
 
[[Construction/Scoring Phase Shift]]
 
[[Extermination]]
 
 
[[Analysis Paralysis]]
 
[[Analysis Paralysis]]
  
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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[[Entrenching Gameplay]],
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[[Extermination]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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[[Construction/Scoring Phase Shift]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===

Revision as of 20:39, 26 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Chess and Go are well-known classical Board Games with distinct Endgame phases.

In the Starcraft series the Endgame is typically called "Late-Game"[1].

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Startgame Middlegame

Relations

Player Elimination Kingmaker Early Leaving Players

Higher-Level Closures as Gameplay Progresses Combat Analysis Paralysis

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

Entrenching Gameplay, Extermination

Can Be Modulated By

Construction/Scoring Phase Shift

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

  1. Entry for "Late-game" at the Wiki for Starcraft II at teamliquid.

Acknowledgements

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