Difference between revisions of "Endgame"
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[[Higher-Level Closures as Gameplay Progresses]] | [[Higher-Level Closures as Gameplay Progresses]] | ||
[[Combat]] | [[Combat]] | ||
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[[Analysis Paralysis]] | [[Analysis Paralysis]] | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Entrenching Gameplay]], | |
+ | [[Extermination]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[Construction/Scoring Phase Shift]] | |
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 20:39, 26 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Chess and Go are well-known classical Board Games with distinct Endgame phases.
In the Starcraft series the Endgame is typically called "Late-Game"[1].
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Player Elimination Kingmaker Early Leaving Players
Higher-Level Closures as Gameplay Progresses Combat Analysis Paralysis
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
Entrenching Gameplay, Extermination
Can Be Modulated By
Construction/Scoring Phase Shift
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
Acknowledgements
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