Difference between revisions of "Middlegame"
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== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
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=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Entrenching Gameplay]], | |
+ | [[Expansion]], | ||
+ | [[Exploitation]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[Balancing Effects]], | |
+ | [[Construction/Scoring Phase Shift]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 21:35, 26 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Chess and Go are classical Board Games with Middlegame phases.
In the Starcraft series the Middlegame is typically called "Mid-Game"[1].
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
-
Can Modulate
-
Can Be Instantiated By
Entrenching Gameplay, Expansion, Exploitation
Can Be Modulated By
Balancing Effects, Construction/Scoring Phase Shift
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
Acknowledgements
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