Difference between revisions of "Middlegame"
From gdp3
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== Relations == | == Relations == | ||
[[Stimulated Planning]], | [[Stimulated Planning]], | ||
− | [[Strategic Knowledge]] | + | [[Strategic Knowledge]], |
− | [[Analysis Paralysis]] | + | [[Analysis Paralysis]], |
− | [[ | + | [[Gameplay Mastery]], |
− | [[Complex Gameplay]] | + | [[Complex Gameplay]], |
=== Can Instantiate === | === Can Instantiate === |
Revision as of 07:35, 27 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Chess and Go are classical Board Games with Middlegame phases.
In the Starcraft series the Middlegame is typically called "Mid-Game"[1].
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Stimulated Planning, Strategic Knowledge, Analysis Paralysis, Gameplay Mastery, Complex Gameplay,
Can Instantiate
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Can Modulate
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Can Be Instantiated By
Entrenching Gameplay, Expansion, Exploitation
Can Be Modulated By
Balancing Effects, Construction/Scoring Phase Shift
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
Acknowledgements
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