Difference between revisions of "Middlegame"
From gdp3
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== Relations == | == Relations == | ||
+ | === Can Instantiate === | ||
+ | [[Analysis Paralysis]], | ||
[[Stimulated Planning]], | [[Stimulated Planning]], | ||
− | [[Strategic Knowledge]] | + | [[Strategic Knowledge]] |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
=== Can Modulate === | === Can Modulate === | ||
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[[Entrenching Gameplay]], | [[Entrenching Gameplay]], | ||
[[Expansion]], | [[Expansion]], | ||
− | [[Exploitation]] | + | [[Exploitation]], |
+ | [[Complex Gameplay]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
[[Balancing Effects]], | [[Balancing Effects]], | ||
− | [[Construction/Scoring Phase Shift]] | + | [[Construction/Scoring Phase Shift]], |
+ | [[Gameplay Mastery]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 07:45, 27 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Chess and Go are classical Board Games with Middlegame phases.
In the Starcraft series the Middlegame is typically called "Mid-Game"[1].
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Analysis Paralysis, Stimulated Planning, Strategic Knowledge
Can Modulate
-
Can Be Instantiated By
Entrenching Gameplay, Expansion, Exploitation, Complex Gameplay
Can Be Modulated By
Balancing Effects, Construction/Scoring Phase Shift, Gameplay Mastery
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
Acknowledgements
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