Difference between revisions of "Teams"
From gdp3
(→Can Be Modulated By) |
|||
Line 28: | Line 28: | ||
== Relations == | == Relations == | ||
+ | ==== with [[Orthogonal Differentiation]] and [[Teams]] ==== | ||
+ | [[Team Combos]], [[Team Strategy Identification]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
Line 35: | Line 37: | ||
=== Can Modulate === | === Can Modulate === | ||
− | + | [[Avatars]], | |
+ | [[Characters]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === |
Revision as of 20:36, 30 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
with Orthogonal Differentiation and Teams
Team Combos, Team Strategy Identification
Can Instantiate
-
with ...
Can Modulate
Can Be Instantiated By
-
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Team Play that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-