Difference between revisions of "Teams"

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(Relations)
(Can Instantiate)
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==== with [[Orthogonal Differentiation]] and [[Teams]] ====
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==== with [[Characters]] and [[Orthogonal Differentiation]] ====
 
[[Team Combos]], [[Team Strategy Identification]]
 
[[Team Combos]], [[Team Strategy Identification]]
  

Revision as of 20:36, 30 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

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with Characters and Orthogonal Differentiation

Team Combos, Team Strategy Identification

Can Modulate

Avatars, Characters

Can Be Instantiated By

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Can Be Modulated By

Reserves

Possible Closure Effects

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Potentially Conflicting With

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History

An updated version of the pattern Team Play that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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