Difference between revisions of "TvT"
From gdp3
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=== Can Instantiate === | === Can Instantiate === | ||
[[Togetherness]] | [[Togetherness]] | ||
+ | |||
+ | ==== with [[Multiplayer Games]] and [[Balancing Effects]] or [[Dynamic Difficulty Adjustment]] ==== | ||
+ | [[Team Balance]] | ||
=== Can Modulate === | === Can Modulate === | ||
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[[AI Players]], | [[AI Players]], | ||
[[Beat the Leader]], | [[Beat the Leader]], | ||
− | |||
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 08:17, 31 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Like any game with Teams, TvT can create Togetherness. However, what is noteworthy for TvT is that the experience of Togetherness can also extend to those in the other teams each if they are competing against each other since they have share the same game sessions or game instances.
Can Modulate
Can Be Instantiated By
Last Man Standing or PvP together with Teams
Can Be Modulated By
AI Players, Beat the Leader, Team Balance
Relations
Can Instantiate
with Multiplayer Games and Balancing Effects or Dynamic Difficulty Adjustment
Can Modulate
Can Be Instantiated By
Last Man Standing or PvP together with Teams
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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