Difference between revisions of "Lull Periods"
From gdp3
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[[Inventories]] | [[Inventories]] | ||
[[Team Strategy Identification]] | [[Team Strategy Identification]] | ||
+ | [[Cut Scenes]] | ||
[[Togetherness]] | [[Togetherness]] | ||
+ | |||
+ | [[Game Masters]] | ||
+ | [[Dedicated Game Faciliators]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Transport Routes]] | |
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 07:54, 1 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Left 4 Dead series, horror games, Europa Universalis series,
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Pottering?, Downtime Strategic Planning Exploitation Gameplay Engines Tactical Planning Inventories Team Strategy Identification Cut Scenes
Game Masters Dedicated Game Faciliators
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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