Difference between revisions of "TvT"
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== Using the pattern == | == Using the pattern == | ||
+ | [[TvT]] gameplay is introduced in games to make [[Teams]] compete against each other, which more or less is simply applying the patterns of [[Last Man Standing]] or [[PvP]] on [[Teams]] instead of on players. | ||
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+ | === Can Be Modulated By === | ||
+ | [[AI Players]], | ||
+ | [[Beat the Leader]], | ||
+ | [[Team Balance]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
Like any game with [[Teams]], [[TvT]] can create [[Togetherness]]. However, what is noteworthy for [[TvT]] is that the experience of [[Togetherness]] can also extend to those in the other teams each if they are competing against each other since they have share the same game sessions or game instances. | Like any game with [[Teams]], [[TvT]] can create [[Togetherness]]. However, what is noteworthy for [[TvT]] is that the experience of [[Togetherness]] can also extend to those in the other teams each if they are competing against each other since they have share the same game sessions or game instances. | ||
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== Relations == | == Relations == |
Revision as of 08:40, 31 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
TvT gameplay is introduced in games to make Teams compete against each other, which more or less is simply applying the patterns of Last Man Standing or PvP on Teams instead of on players.
Can Be Modulated By
AI Players, Beat the Leader, Team Balance
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Like any game with Teams, TvT can create Togetherness. However, what is noteworthy for TvT is that the experience of Togetherness can also extend to those in the other teams each if they are competing against each other since they have share the same game sessions or game instances.
Relations
Can Instantiate
with Multiplayer Games and Balancing Effects or Dynamic Difficulty Adjustment
Can Modulate
Can Be Instantiated By
Last Man Standing or PvP together with Teams
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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