Difference between revisions of "Team Elimination"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
  
[[Multiplayer Games]]
 
[[Player Elimination]]
 
 
[[Spawning]]
 
[[Spawning]]
  
 
Instantiates: [[Shared Penalties]]
 
Instantiates: [[Shared Penalties]]
 
Modulates: [[Teams]]
 
  
 
Instantiated by: [[Collection]], [[Player Killing]]
 
Instantiated by: [[Collection]], [[Player Killing]]
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=== Can Instantiate ===
 
=== Can Instantiate ===
 
-
 
-
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
-
+
[[Multiplayer Games]],
 +
[[Teams]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Player Elimination]] in games with [[Teams]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 10:13, 31 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Spawning

Instantiates: Shared Penalties

Instantiated by: Collection, Player Killing

Modulated by: Mutual Goals

Can Instantiate

-

Can Modulate

Multiplayer Games, Teams

Can Be Instantiated By

Player Elimination in games with Teams

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Team Elimination that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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