Difference between revisions of "Team Elimination"
From gdp3
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== Relations == | == Relations == | ||
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[[Spawning]] | [[Spawning]] | ||
Instantiates: [[Shared Penalties]] | Instantiates: [[Shared Penalties]] | ||
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Instantiated by: [[Collection]], [[Player Killing]] | Instantiated by: [[Collection]], [[Player Killing]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
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=== Can Modulate === | === Can Modulate === | ||
− | + | [[Multiplayer Games]], | |
+ | [[Teams]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Player Elimination]] in games with [[Teams]] | |
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 10:13, 31 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Instantiates: Shared Penalties
Instantiated by: Collection, Player Killing
Modulated by: Mutual Goals
Can Instantiate
-
Can Modulate
Can Be Instantiated By
Player Elimination in games with Teams
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Team Elimination that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-