Difference between revisions of "Team Development"
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=== Can Instantiate === | === Can Instantiate === | ||
− | [[ | + | ==== with [[PvP]] ==== |
+ | [[Player Balance]] | ||
− | + | ==== with [[TvT]] ==== | |
− | + | [[Team Balance]] | |
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=== Can Modulate === | === Can Modulate === |
Revision as of 18:57, 31 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
with PvP
with TvT
Can Modulate
-
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
History
An updated version of the pattern Team Development that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-