Difference between revisions of "Team Development"
From gdp3
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== Relations == | == Relations == | ||
− | |||
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Abstract Player Construct Development]] | ||
+ | |||
==== with [[PvP]] ==== | ==== with [[PvP]] ==== | ||
[[Player Balance]] | [[Player Balance]] | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Character Development]] or [[Gameplay Mastery]] in games with [[Teams]] | |
=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | - | + | [[Player-Planned Development]] |
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 08:08, 1 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Abstract Player Construct Development
with PvP
with Teams
Improved Abilities, New Abilities
with TvT
Can Modulate
Can Be Instantiated By
Character Development or Gameplay Mastery in games with Teams
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
History
An updated version of the pattern Team Development that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-