Difference between revisions of "Lull Periods"
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== Using the pattern == | == Using the pattern == | ||
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+ | [[Lull Periods]] can range from | ||
+ | [[Downtime]] | ||
+ | not being stressful. | ||
=== Diegetic Aspects === | === Diegetic Aspects === |
Revision as of 15:08, 2 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Left 4 Dead series, horror games, Europa Universalis series,
Anti-Examples
optional
Using the pattern
Lull Periods can range from Downtime not being stressful.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Strategic Planning Exploitation Gameplay Engines Tactical Planning Inventories Team Strategy Identification Cut Scenes
Game Masters Dedicated Game Facilitators
Can Instantiate
with ...
Can Modulate
-
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
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