Difference between revisions of "Transport Routes"

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(Relations)
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== Using the pattern ==
 
== Using the pattern ==
  
 +
As a pattern relating to connecting locations together, it has relations to many such patterns relating to connections.
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
  
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== Relations ==
 
== Relations ==
[[Traverse]]
 
[[Cut Scenes]]
 
 
[[One-Way Travel]]
 
[[One-Way Travel]]
 
[[Backtracking Levels]]
 
[[Backtracking Levels]]
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=== Can Instantiate ===
 
=== Can Instantiate ===
[[Lull Periods]]
+
[[Lull Periods]],
 +
[[Traverse]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Cut Scenes]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
-
+
[[Quick Travel]]
  
 
== History ==
 
== History ==

Revision as of 06:25, 3 August 2015

A route in a game world that players need to traverse to get to certain locations.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

As a pattern relating to connecting locations together, it has relations to many such patterns relating to connections.

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

One-Way Travel Backtracking Levels Big Dumb Objects Conditional Passageways Choke Points Environmental Storytelling

Game World Navigation

Illusion of Open Space Inaccessible Areas

Invisible Walls Landmarks

Quick Returns Vehicle Sections

Can Instantiate

Lull Periods, Traverse

Can Modulate

-

Can Be Instantiated By

Cut Scenes

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Quick Travel

History

New pattern created in this wiki.

References

-

Acknowledgements

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