Difference between revisions of "Further Player Improvement Potential"

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(Relations)
(Relations)
Line 26: Line 26:
  
 
== Relations ==
 
== Relations ==
[[Replayability]]
+
 
[[Challenging Gameplay]]
+
[[Strategic Knowledge]]
+
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
[[Gameplay Mastery]]
+
[[Gameplay Mastery]],
 +
[[Value of Effort]]
  
 
[[Team Development]] in games with [[Teams]]
 
[[Team Development]] in games with [[Teams]]
 +
 +
==== with [[Strategic Knowledge]] ====
 +
[[Replayability]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
-
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
-
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
-
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
 +
-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
[[Challenging Gameplay]]
  
 
== History ==
 
== History ==

Revision as of 09:45, 3 August 2015

That players have the possibility to increase their skills in handling the gameplay.

This pattern is still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Gameplay Mastery, Value of Effort

Team Development in games with Teams

with Strategic Knowledge

Replayability

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Challenging Gameplay

History

New pattern created in this wiki.

References