Difference between revisions of "Further Player Improvement Potential"

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(Relations)
(Relations)
Line 26: Line 26:
  
 
== Relations ==
 
== Relations ==
[[Replayability]]
+
[[Uncertainty of Outcome]]  
 
+
---
+
[[Further Player Improvement Potential]]
+
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Gameplay Mastery]],  
 
[[Gameplay Mastery]],  
 +
[[Replayability]],
 
[[Value of Effort]]
 
[[Value of Effort]]
  

Revision as of 19:03, 3 August 2015

That players have the possibility to increase their skills in handling the gameplay.

This pattern is still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Uncertainty of Outcome

Can Instantiate

Gameplay Mastery, Replayability, Value of Effort

Team Development in games with Teams

with Strategic Knowledge

Replayability

Can Modulate

-

Can Be Instantiated By

Difficulty Levels, Ever Increasing Difficulty, Performance Uncertainty

PvP together with Performance Uncertainty

Can Be Modulated By

Exaggerated Perception of Influence

Possible Closure Effects

-

Potentially Conflicting With

Challenging Gameplay, Luck, No Direct Player Influence, Puzzle Solving, Randomness, Solution Uncertainty, Trial by Error Solutions

History

New pattern created in this wiki.

References