Difference between revisions of "Further Player Improvement Potential"
From gdp3
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== Relations == | == Relations == | ||
− | [[ | + | [[Uncertainty of Outcome]] |
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=== Can Instantiate === | === Can Instantiate === | ||
[[Gameplay Mastery]], | [[Gameplay Mastery]], | ||
+ | [[Replayability]], | ||
[[Value of Effort]] | [[Value of Effort]] | ||
Revision as of 19:03, 3 August 2015
That players have the possibility to increase their skills in handling the gameplay.
This pattern is still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Gameplay Mastery, Replayability, Value of Effort
Team Development in games with Teams
with Strategic Knowledge
Can Modulate
-
Can Be Instantiated By
Difficulty Levels, Ever Increasing Difficulty, Performance Uncertainty
PvP together with Performance Uncertainty
Can Be Modulated By
Exaggerated Perception of Influence
Possible Closure Effects
-
Potentially Conflicting With
Challenging Gameplay, Luck, No Direct Player Influence, Puzzle Solving, Randomness, Solution Uncertainty, Trial by Error Solutions
History
New pattern created in this wiki.