Difference between revisions of "Mutual Goals"
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== Relations == | == Relations == | ||
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Modulates: [[Shared Resources]], [[Penalties]], [[Competition]], [[Rewards]], [[Player-Decided Distributions]] | Modulates: [[Shared Resources]], [[Penalties]], [[Competition]], [[Rewards]], [[Player-Decided Distributions]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Alliances]], | ||
+ | [[Shared Rewards]], | ||
[[Symbiotic Player Relations]], | [[Symbiotic Player Relations]], | ||
+ | [[Symmetric Goals]], | ||
[[Team Accomplishments]] | [[Team Accomplishments]] | ||
Revision as of 20:15, 6 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Modulates: Shared Resources, Penalties, Competition, Rewards, Player-Decided Distributions
Instantiated by: Shared Penalties, Shared Rewards, Ownership
Modulated by: Individual Penalties, Player Defined Goals, Secret Alliances, Individual Rewards, Asymmetric Resource Distribution, Negotiation, Shared Penalties
Potentially conflicting with: Conflict, Incompatible Goals
Can Instantiate
Alliances, Shared Rewards, Symbiotic Player Relations, Symmetric Goals, Team Accomplishments
with Agents
with Algorithmic Agents
Can Modulate
Mutual FUBAR Enjoyment, Team Elimination
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Mutual Goals that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-