Difference between revisions of "Shared Rewards"
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=== Examples === | === Examples === | ||
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== Using the pattern == | == Using the pattern == | ||
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== Relations == | == Relations == | ||
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Modulates: [[Races]], | Modulates: [[Races]], | ||
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=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Balancing Effects]], | ||
[[Rewards]], | [[Rewards]], | ||
+ | [[Mutual Goals]], | ||
+ | [[Social Dilemmas]], | ||
+ | [[Social Roles]], | ||
[[Teams]], | [[Teams]], | ||
[[Togetherness]], | [[Togetherness]], | ||
[[Uncommitted Alliances]] | [[Uncommitted Alliances]] | ||
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+ | === with [[Mutual Goals]] ==== | ||
+ | [[Cooperation]] | ||
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+ | ==== with [[Tied Results]] and [[Uncommitted Alliances]] ==== | ||
+ | [[Player-Decided Distributions]] | ||
=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Collaborative Actions]], | |
+ | [[Factions]], | ||
+ | [[Mutual Goals]], | ||
+ | [[Tied Results]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | [[Altruistic Actions]], | ||
[[Conflict]], | [[Conflict]], | ||
+ | [[Delayed Reciprocity]], | ||
+ | [[Excluding Goals]], | ||
[[Individual Rewards]], | [[Individual Rewards]], | ||
+ | [[Tiebreakers]] | ||
== History == | == History == |
Revision as of 12:22, 7 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Modulates: Races,
Can Instantiate
Balancing Effects, Rewards, Mutual Goals, Social Dilemmas, Social Roles, Teams, Togetherness, Uncommitted Alliances
with Mutual Goals =
with Tied Results and Uncommitted Alliances
Can Modulate
Alliances, Competition, Ownership, Social Interaction, Social Organizations,
Can Be Instantiated By
Collaborative Actions, Factions, Mutual Goals, Tied Results
Can Be Modulated By
Negotiation, Player-Decided Distributions, Shared Resources,
Possible Closure Effects
-
Potentially Conflicting With
Altruistic Actions, Conflict, Delayed Reciprocity, Excluding Goals, Individual Rewards, Tiebreakers
History
An updated version of the pattern Shared Rewards that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-