Difference between revisions of "Shared Penalties"
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− | + | [[Shared Penalties]] are obviously [[Penalties]]. Experiencing them together with other can give these people the sense of [[Togetherness]]. Handling how to manage or distribute them, or when they may be acceptable to take, may define a [[Social Roles|Social Role]]. | |
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− | [[Shared Penalties]] are obviously [[Penalties]]. Experiencing them together with other can give these people the sense of [[Togetherness]]. | + | |
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== Relations == | == Relations == |
Revision as of 15:13, 7 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Modulate
Alliances, Mutual Goals, Social Organizations
Can Be Instantiated By
Collaborative Actions, Factions, Team Elimination, Tied Results
Can Be Modulated By
Negotiation, Player-Decided Distributions, Shared Resources
Possible Closure Effects
-
Potentially Conflicting With
Altruistic Actions, Exaggerated Perception of Influence, Individual Penalties, Tiebreakers
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Shared Penalties are obviously Penalties. Experiencing them together with other can give these people the sense of Togetherness. Handling how to manage or distribute them, or when they may be acceptable to take, may define a Social Role.
Relations
Can Instantiate
Mutual Goals, Penalties, Social Dilemmas, Social Roles, Teams, Togetherness
with Collaborative Actions
Can Modulate
Alliances, Mutual Goals, Social Organizations
Can Be Instantiated By
Collaborative Actions, Factions, Team Elimination, Tied Results
Can Be Modulated By
Negotiation, Player-Decided Distributions, Shared Resources
Possible Closure Effects
-
Potentially Conflicting With
Altruistic Actions, Exaggerated Perception of Influence, Individual Penalties, Tiebreakers
History
An updated version of the pattern Shared Penalties that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-