Difference between revisions of "Illusionary Rewards"
From gdp3
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== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
[[Balancing Effects]], | [[Balancing Effects]], | ||
+ | [[Exaggerated Perception of Influence]], | ||
[[Extra-Game Consequences]], | [[Extra-Game Consequences]], | ||
[[Game-Based Social Statuses]], | [[Game-Based Social Statuses]], | ||
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[[Experimenting]], | [[Experimenting]], | ||
[[Extra-Game Information]], | [[Extra-Game Information]], | ||
− | [[Tournaments]] | + | [[Tournaments]] |
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 21:08, 8 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Balancing Effects, Exaggerated Perception of Influence, Extra-Game Consequences, Game-Based Social Statuses, Grinding, Perceivable Margins, Player-Defined Goals, Progress Indicators
Can Modulate
Can Be Instantiated By
Clues, Diegetically Outstanding Features, Experimenting, Extra-Game Information, Tournaments
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Illusionary Rewards that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-