Difference between revisions of "Mutual Goals"
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− | + | That [[Mutual Goals]] most often provide [[Shared Rewards]] can give rise to [[Alliances]] if those sharing the goals are not already in [[Teams]], and [[Cooperation]] as well as [[Symbiotic Player Relations]] in both cases. The [[Mutual Goals]] are by definition [[Symmetric Goals]] and succeeding with them are often [[Team Accomplishments]]. | |
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− | [[Team Accomplishments]] | + | |
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== Relations == | == Relations == |
Revision as of 12:46, 11 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Can Be Instantiated By
Ownership, Shared Penalties, Shared Rewards
Can Be Modulated By
Asymmetric Resource Distribution, Betrayal, Individual Penalties, Individual Rewards, Negotiation, Player Defined Goals, Secret Alliances, Shared Penalties
Potentially Conflicting With
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
That Mutual Goals most often provide Shared Rewards can give rise to Alliances if those sharing the goals are not already in Teams, and Cooperation as well as Symbiotic Player Relations in both cases. The Mutual Goals are by definition Symmetric Goals and succeeding with them are often Team Accomplishments.
Relations
Can Instantiate
Alliances, Shared Rewards, Symbiotic Player Relations, Symmetric Goals, Team Accomplishments
with Agents
with Algorithmic Agents
Can Modulate
Factions, Competition, Mutual FUBAR Enjoyment, Penalties, Player-Decided Distributions, Rewards, Shared Resources, Team Elimination
Can Be Instantiated By
Ownership, Shared Penalties, Shared Rewards
Can Be Modulated By
Asymmetric Resource Distribution, Betrayal, Individual Penalties, Individual Rewards, Negotiation, Player Defined Goals, Secret Alliances, Shared Penalties
Possible Closure Effects
-
Potentially Conflicting With
History
An updated version of the pattern Mutual Goals that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-