Difference between revisions of "Generic Adversaries"
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== History == | == History == | ||
− | A pattern based on the original introduction by Glas<ref name=" | + | A pattern based on the original introduction by Glas<ref name="glas"/>. |
== References == | == References == |
Revision as of 13:49, 19 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: This pattern was first identified in the book chapter "Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games" by René Glas[1].
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
A pattern based on the original introduction by Glas[1].
References
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedglas
Cite error: <ref>
tag with name "Glas" defined in <references>
is not used in prior text.
Acknowledgements
-