Difference between revisions of "Generic Adversaries"
From gdp3
(→References) |
(→Relations) |
||
Line 30: | Line 30: | ||
== Relations == | == Relations == | ||
+ | [[Enemies]] | ||
+ | [[Grinding]] | ||
+ | |||
+ | [[NPCs]] | ||
+ | [[Waves]] | ||
+ | [[Kiting]] | ||
+ | [[Loot]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 13:54, 19 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: This pattern was first identified in the book chapter "Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games" by René Glas[1]. TV Tropes uses "Mook" for the same phenomenon[2].
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
A pattern based on the original introduction by Glas[1].
References
- ↑ 1.0 1.1 Glas, R. (2015). Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games. In Mortensen, T.E., Linderoth, J. & Brown, A. ML. (2015). The Dark Side of Game Play - Controversial Issues in Playful Environments. Routledge.
- ↑ Entry for "Mooks" in the TV Tropes wiki.
Acknowledgements
René Glas