Difference between revisions of "Generic Adversaries"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
[[Enemies]]
 
[[Grinding]]
 
  
[[NPCs]]
 
[[Waves]]
 
 
[[Kiting]]
 
[[Kiting]]
 
[[Loot]]
 
[[Loot]]
[[Units]]
 
  
=== Can Instantiate ===
+
[[Inhabitants]]
-
+
  
==== with ... ====
+
=== Can Instantiate ===
 +
[[Enemies]],
 +
[[Grinding]],
 +
[[NPCs]],
 +
[[Units]],
 +
[[Waves]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===

Revision as of 14:35, 29 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note: This pattern was first identified in the book chapter "Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games" by René Glas[1]. TV Tropes uses "Mook" for the same phenomenon[2].

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Kiting Loot

Inhabitants

Can Instantiate

Enemies, Grinding, NPCs, Units, Waves

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

A pattern based on the original introduction by Glas[1].

References

  1. 1.0 1.1 Glas, R. (2015). Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games. In Mortensen, T.E., Linderoth, J. & Brown, A. ML. (2015). The Dark Side of Game Play - Controversial Issues in Playful Environments. Routledge.
  2. Entry for "Mooks" in the TV Tropes wiki.

Acknowledgements

René Glas