Difference between revisions of "Generic Adversaries"
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== Relations == | == Relations == | ||
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[[Kiting]] | [[Kiting]] | ||
[[Loot]] | [[Loot]] | ||
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− | === | + | === Can Instantiate === |
+ | [[Enemies]], | ||
+ | [[Grinding]], | ||
+ | [[NPCs]], | ||
+ | [[Units]], | ||
+ | [[Waves]] | ||
=== Can Modulate === | === Can Modulate === |
Revision as of 14:35, 29 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: This pattern was first identified in the book chapter "Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games" by René Glas[1]. TV Tropes uses "Mook" for the same phenomenon[2].
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Enemies, Grinding, NPCs, Units, Waves
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
A pattern based on the original introduction by Glas[1].
References
- ↑ 1.0 1.1 Glas, R. (2015). Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games. In Mortensen, T.E., Linderoth, J. & Brown, A. ML. (2015). The Dark Side of Game Play - Controversial Issues in Playful Environments. Routledge.
- ↑ Entry for "Mooks" in the TV Tropes wiki.
Acknowledgements
René Glas