Difference between revisions of "Game Termination Penalties"

From gdp3
Jump to: navigation, search
(References)
(Relations)
Line 32: Line 32:
 
Game termination punishment, related to Death Consequences, Juul, 2009, p.238
 
Game termination punishment, related to Death Consequences, Juul, 2009, p.238
  
[[Unwinnable Games]]
+
[[Lives]]
 +
 
 +
[[Life Penalties]]
 +
[[Death Consequences]]
 +
 
  
[[Game Over]]
 
 
[[Winner determined after Gameplay Ends]]
 
[[Winner determined after Gameplay Ends]]
  
Line 42: Line 45:
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Game Over]],
 
[[Penalties]]
 
[[Penalties]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
-
+
[[Unwinnable Games]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===

Revision as of 13:02, 20 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note: this pattern is based on the concept "Game termination punishment" by Juul[1].

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Game termination punishment, related to Death Consequences, Juul, 2009, p.238

Lives

Life Penalties Death Consequences


Winner determined after Gameplay Ends

Winning by Ending Gameplay

Player Elimination

Can Instantiate

Game Over, Penalties

Can Modulate

Unwinnable Games

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki. However it is based on the concept "Game termination punishment" introduced by Juul[1].

References

  1. 1.0 1.1 Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.

Acknowledgements

-