Difference between revisions of "Game Termination Penalties"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
+ | === Can Modulate === | ||
+ | [[Winner determined after Gameplay Ends]], | ||
+ | [[Unwinnable Games]] | ||
+ | |||
+ | === Can Be Instantiated By === | ||
+ | [[Death Consequences]], | ||
+ | [[Life Penalties]] | ||
+ | |||
+ | === Potentially Conflicting With === | ||
+ | [[Winning by Ending Gameplay]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
Line 28: | Line 38: | ||
== Consequences == | == Consequences == | ||
+ | [[Game Termination Penalties]] are [[Penalties]] that result in [[Player Elimination]] and [[Game Over]] for the players affected. | ||
== Relations == | == Relations == |
Revision as of 13:26, 20 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: this pattern is based on the concept "Game termination punishment" by Juul[1].
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Modulate
Winner determined after Gameplay Ends, Unwinnable Games
Can Be Instantiated By
Death Consequences, Life Penalties
Potentially Conflicting With
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Game Termination Penalties are Penalties that result in Player Elimination and Game Over for the players affected.
Relations
Can Instantiate
Game Over, Penalties, Player Elimination
Can Modulate
Winner determined after Gameplay Ends, Unwinnable Games
Can Be Instantiated By
Death Consequences, Life Penalties
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki. However it is based on the concept "Game termination punishment" introduced by Juul[1].
References
- ↑ 1.0 1.1 Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.
Acknowledgements
-