Difference between revisions of "Game Termination Penalties"

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(Potentially Conflicting With)
(Using the pattern)
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== Using the pattern ==
 
== Using the pattern ==
  
[[Game Termination Penalties]]  
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The consequence of [[Game Termination Penalties]] are pretty obvious
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=== Can Modulate ===
 
=== Can Modulate ===
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[[Unwinnable Games]]
 
[[Unwinnable Games]]
  
[[Game Termination Penalties]] are typically caused by [[Death Consequences]] or [[Life Penalties]] when one only has one [[Lives|Life]] left.  
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They are typically caused by [[Death Consequences]] or [[Life Penalties]] when one only has one [[Lives|Life]] left.  
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Since [[Winning by Ending Gameplay]] is a [[Rewards|Reward]] rather than a [[Penalties|Penalty]], this pattern is difficult to combine with [[Game Termination Penalties]]. Likewise, [[Fake Game Overs]] can seem to be [[Game Termination Penalties]] but aren't.
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[[Late Arriving Players]]
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[[Game Termination Penalties]]
  
Since [[Winning by Ending Gameplay]] is a [[Rewards|Reward]] rather than a [[Penalties|Penalty]], this pattern is difficult to combine with [[Game Termination Penalties]]. Likewise, [[Fake Game Overs]] can seem to be [[Game Termination Penalties]] but aren't.  
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=== Narration Aspects ===
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Some games, e.g. [[GURPS]], open up for players to perform "dying actions" when experiencing [[Game Termination Penalties]]. While this may work against [[Diegetic Consistency]] it can support narration well and save narration structures from collapsing.
  
 
== Consequences ==
 
== Consequences ==

Revision as of 07:29, 21 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note: this pattern is based on the concept "Game termination punishment" by Juul[1].

Examples

Using the pattern

The consequence of Game Termination Penalties are pretty obvious


Can Modulate

Winner determined after Gameplay Ends, Unwinnable Games

They are typically caused by Death Consequences or Life Penalties when one only has one Life left.

Since Winning by Ending Gameplay is a Reward rather than a Penalty, this pattern is difficult to combine with Game Termination Penalties. Likewise, Fake Game Overs can seem to be Game Termination Penalties but aren't.

Late Arriving Players

Game Termination Penalties

Narration Aspects

Some games, e.g. GURPS, open up for players to perform "dying actions" when experiencing Game Termination Penalties. While this may work against Diegetic Consistency it can support narration well and save narration structures from collapsing.

Consequences

Game Termination Penalties are Penalties that result in Player Elimination and Game Over for the players affected.

Relations

Can Instantiate

Game Over, Penalties, Player Elimination

Can Modulate

Winner determined after Gameplay Ends, Unwinnable Games

Can Be Instantiated By

Death Consequences, Life Penalties

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Fake Game Overs, Winning by Ending Gameplay

History

New pattern created in this wiki. However it is based on the concept "Game termination punishment" introduced by Juul[1].

References

  1. 1.0 1.1 Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.

Acknowledgements

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