Difference between revisions of "Life Penalties"
From gdp3
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== Relations == | == Relations == | ||
check for more | check for more | ||
+ | |||
+ | [[Experience Points]] | ||
+ | [[Character Levels]] | ||
+ | [[Equipment]] | ||
+ | [[Money]] | ||
[[Fudged Results]] | [[Fudged Results]] | ||
+ | |||
+ | [[Lives]] | ||
+ | |||
+ | [[Penalties]] | ||
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=== Can Instantiate === | === Can Instantiate === |
Revision as of 10:52, 21 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
check for more
Experience Points Character Levels Equipment Money
Can Instantiate
with ...
Can Modulate
-
Can Be Instantiated By
-
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
-
History
New pattern created in this wiki. However it is based on the concept "Life punishment" introduced by Juul[1].
References
- ↑ Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.
Acknowledgements
-