Difference between revisions of "Life Penalties"
From gdp3
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== Relations == | == Relations == | ||
check for more | check for more | ||
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[[Lives]] | [[Lives]] | ||
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[[Penalties]], | [[Penalties]], | ||
[[Spawning]] | [[Spawning]] | ||
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=== Can Modulate === | === Can Modulate === | ||
[[Character Levels]], | [[Character Levels]], | ||
+ | [[Equipment]], | ||
[[Experience Points]], | [[Experience Points]], | ||
[[Money]] | [[Money]] | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[Fudged Results]] | |
=== Possible Closure Effects === | === Possible Closure Effects === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
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== History == | == History == |
Revision as of 13:37, 21 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
check for more
Can Instantiate
Game Termination Penalties, Penalties, Spawning
Can Modulate
Character Levels, Equipment, Experience Points, Money
Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki. However it is based on the concept "Life punishment" introduced by Juul[1].
References
- ↑ Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.
Acknowledgements
-