Difference between revisions of "Individual Penalties"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
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 +
Modulates: Team Play, Risk/Reward, Alliances
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 +
Instantiated by: Player Elimination
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Modulated by: Player-Decided Distribution of Rewards & Penalties
 +
 
[[Social Dilemmas]]
 
[[Social Dilemmas]]
 
[[Single-Player Games]]
 
[[Single-Player Games]]

Revision as of 06:41, 27 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Modulates: Team Play, Risk/Reward, Alliances

Instantiated by: Player Elimination

Modulated by: Player-Decided Distribution of Rewards & Penalties

Social Dilemmas Single-Player Games Predictable Consequences Player Killing Downtime Mutual Goals Shared Penalties

Can Instantiate

with ...

Can Modulate

Penalties

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Individual Penalties that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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