Difference between revisions of "Individual Penalties"
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== Relations == | == Relations == | ||
Modulates: | Modulates: | ||
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− | Modulated by: [[Player-Decided Distributions]] | + | |
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[[Mutual Goals]], | [[Mutual Goals]], | ||
[[Penalties]], | [[Penalties]], | ||
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[[Single-Player Games]], | [[Single-Player Games]], | ||
[[Teams]] | [[Teams]] |
Revision as of 06:55, 27 August 2015
Penalties given in games that only directly apply to one of the players.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Modulates:
Modulated by:
Player-Decided Distributions
Can Instantiate
Can Modulate
Alliances, Mutual Goals, Penalties, Risk/Reward, Single-Player Games, Teams
Can Be Instantiated By
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
History
An updated version of the pattern Individual Penalties that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-