Difference between revisions of "Non-Renewable Resources"
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== Relations == | == Relations == | ||
+ | [[Irreversible Events]] | ||
+ | [[Randomness]] | ||
+ | [[Higher-Level Closures as Gameplay Progresses]] | ||
+ | [[Mules]] | ||
+ | [[Stimulated Planning]] | ||
+ | [[Experimenting]] | ||
+ | [[Fudged Results]] | ||
+ | [[Companions]] | ||
+ | [[Handicap Systems]] | ||
+ | [[Capture]] | ||
+ | [[Persistent Game Worlds]] | ||
+ | [[Vehicles]] | ||
+ | [[Predictable Consequences]] | ||
+ | [[Lives]] | ||
+ | [[Cards]] | ||
+ | [[Hands]] | ||
+ | [[Puzzle Solving]] | ||
+ | [[Resources]] | ||
+ | [[Regenerating Resources]] | ||
+ | |||
+ | Instantiates: [[Closed Economies]], [[Decreased Abilities]], [[Limited Resources]], [[Tied Results]] | ||
+ | |||
+ | Modulates: [[Units]], [[Player Balance]], [[Transfer of Control,]] [[Handicaps]], [[Varied Gameplay]] | ||
+ | |||
+ | Modulated by: [[Transfer of Control]], [[Ownership]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | + | [[Renewable Resources]] | |
== History == | == History == |
Revision as of 11:16, 7 September 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Irreversible Events Randomness Higher-Level Closures as Gameplay Progresses Mules Stimulated Planning Experimenting Fudged Results Companions Handicap Systems Capture Persistent Game Worlds Vehicles Predictable Consequences Lives Cards Hands Puzzle Solving Resources Regenerating Resources
Instantiates: Closed Economies, Decreased Abilities, Limited Resources, Tied Results
Modulates: Units, Player Balance, Transfer of Control, Handicaps, Varied Gameplay
Modulated by: Transfer of Control, Ownership
Can Instantiate
-
with Consumers
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
An updated version of the pattern Non-Renewable Resources that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-