Difference between revisions of "Secret Resources"

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(Relations)
(Relations)
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Instantiated by: [[Hands]], [[Imperfect Information]],  
 
Instantiated by: [[Hands]], [[Imperfect Information]],  
  
[[Fog of War]]
+
=== Can Instantiate ===
[[Game Worlds]]
+
 
[[Easter Eggs]]
 
[[Easter Eggs]]
[[Reconnaissance]]
 
[[Resources]]
 
[[Uncertainty of Information]]
 
 
 
=== Can Instantiate ===
 
-
 
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
-
+
[[Game Worlds]],
 +
[[Reconnaissance]],
 +
[[Resources]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Uncertainty of Information]]
 +
 
 +
[[Resources]] together with [[Fog of War]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 08:54, 7 September 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Privileged Abilities

Instantiates: Exploration, Gain Information, Limited Planning Ability, Asymmetric Information

Instantiated by: Hands, Imperfect Information,

Can Instantiate

Easter Eggs

Can Modulate

Game Worlds, Reconnaissance, Resources

Can Be Instantiated By

Uncertainty of Information

Resources together with Fog of War

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Secret Resources that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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