Difference between revisions of "Secret Resources"
From gdp3
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== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
[[Asymmetric Information]], | [[Asymmetric Information]], | ||
[[Easter Eggs]] | [[Easter Eggs]] | ||
[[Gain Information]], | [[Gain Information]], | ||
+ | [[Game World Exploration]], | ||
[[Limited Planning Ability]] | [[Limited Planning Ability]] | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Hands]], | ||
[[Imperfect Information]], | [[Imperfect Information]], | ||
[[Uncertainty of Information]] | [[Uncertainty of Information]] | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[Privileged Abilities]] | |
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 08:59, 7 September 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Asymmetric Information, Easter Eggs Gain Information, Game World Exploration, Limited Planning Ability
Can Modulate
Game Worlds, Reconnaissance, Resources
Can Be Instantiated By
Hands, Imperfect Information, Uncertainty of Information
Resources together with Fog of War
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Secret Resources that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-