Difference between revisions of "Secret Resources"
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− | + | [[Secret Resources]] make players have [[Limited Planning Ability]] and give them [[Gain Information]] and [[Game World Exploration]] goals as long as they are at least aware of that they might exist. They may constitute [[Easter Eggs]] in [[Game Worlds]], although not distinct ones unless the [[Resources]] they constitute are very rare or unique. [[Secret Resources]] can create [[Asymmetric Information]] as long as some players have knowledge about them but others do not. | |
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− | [[Gain Information]] | + | |
− | [[Game World Exploration]], | + | |
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== Relations == | == Relations == |
Revision as of 09:14, 7 September 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Modulate
Game Worlds, Reconnaissance, Resources
Can Be Instantiated By
Hands, Imperfect Information, Uncertainty of Information
Resources together with Fog of War
Can Be Modulated By
Consequences
Secret Resources make players have Limited Planning Ability and give them Gain Information and Game World Exploration goals as long as they are at least aware of that they might exist. They may constitute Easter Eggs in Game Worlds, although not distinct ones unless the Resources they constitute are very rare or unique. Secret Resources can create Asymmetric Information as long as some players have knowledge about them but others do not.
Relations
Can Instantiate
Asymmetric Information, Easter Eggs Gain Information, Game World Exploration, Limited Planning Ability
Can Modulate
Game Worlds, Reconnaissance, Resources
Can Be Instantiated By
Hands, Imperfect Information, Uncertainty of Information
Resources together with Fog of War
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Secret Resources that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-