Difference between revisions of "Goal-Driven Personal Development"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
+ | === Can Modulate === | ||
+ | [[Algorithmic Agents]] | ||
− | === | + | === Can Be Instantiated By === |
+ | [[Quests]] | ||
− | === | + | === Narration Aspects === |
− | + | [[Thematic Consistency]] | |
− | + | ||
== Consequences == | == Consequences == | ||
+ | The possibility of [[Goal-Driven Personal Development]] in a game allows [[Agents]] to have their [[Own Agenda]] that develop over time. | ||
+ | |||
+ | |||
+ | ==== with [[Algorithmic Agents]] ==== | ||
+ | [[Open Destiny]], [[Replayability]] | ||
== Relations == | == Relations == | ||
+ | [[Agents]] | ||
+ | |||
=== Can Instantiate === | === Can Instantiate === | ||
[[Own Agenda]], | [[Own Agenda]], | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | - | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
+ | - | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | - | ||
== History == | == History == |
Revision as of 14:44, 26 October 2015
The ability of agents to update their goals after the closure of existing goals.
Contents
Examples
Using the pattern
Can Modulate
Can Be Instantiated By
Narration Aspects
Consequences
The possibility of Goal-Driven Personal Development in a game allows Agents to have their Own Agenda that develop over time.
with Algorithmic Agents
Relations
Can Instantiate
Own Agenda, Thematic Consistency
with Algorithmic Agents
Can Modulate
Can Be Instantiated By
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters[1].
References
- ↑ Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.