Difference between revisions of "Save Scumming"
(→Using the pattern) |
(→Consequences) |
||
Line 35: | Line 35: | ||
== Consequences == | == Consequences == | ||
− | + | The main reason [[Save Scumming]] is perceived as a [[:Category:Negative Patterns|Negative Pattern]] is that it makes the design of [[Difficulty Levels]], [[Permadeath]], and [[Surprises]] void or invalid. Further, it gives rise to players engaging in [[Excise]] built upon [[Extra-Game Actions]] that amounts to [[Grinding]]. None of these things are probably wanted by players, so [[Save Scumming]] is typically seen as a design problem (or a player behavior problem). | |
− | [[ | + | |
− | [[Extra-Game Actions]] | + | |
− | [[Grinding]] | + | |
== Relations == | == Relations == |
Revision as of 14:13, 19 November 2015
Overuse of saving and loading possibilities in games that replay taking on gameplay challenges.
This pattern is a still a stub.
Contents
Examples
All Computer Games that allow
link to these: http://tvtropes.org/pmwiki/pmwiki.php/Main/SaveScumming and http://www.gamasutra.com/blogs/EricSchwarz/20120113/90898/The_Save_Scumming_Problem.php The expansion "Throne of Bhaal" to the Baldur's Gate series mocks Save Scumming through having a NPC group use it against players.
Anti-Examples
Rogue, Nethack, and Dwarf Fortress
Using the pattern
Save Scumming requires players to have the possibility to extensively make use of loading Save Files and to a lesser degree being able to create Save Files, so the pattern builds upon the ability of players to manipulate Save Files and do Save-Load Cycles.
As a Negative Pattern, Save Scumming may be something that is more often designed again than for. One of the most common ways, shown by the Roguelikes above, is to have only allow each player on Save File (i.e. putting a Resource Cap on the number of Save Files).
While the purpose of Difficulty Levels can be ruined by players performing Save Scumming, creating Difficulty Levels on the right premises can instead focus players on trying to overcome the challenges poses by a game through gameplay. Therefore, modifying how Difficulty Levels are created can be used as a way to mitigate Save Scumming if it has been detected in a game. The Throne of Bhaal example given above also shows how narration can be used to expose players to negative views on Save Scumming.
Consequences
The main reason Save Scumming is perceived as a Negative Pattern is that it makes the design of Difficulty Levels, Permadeath, and Surprises void or invalid. Further, it gives rise to players engaging in Excise built upon Extra-Game Actions that amounts to Grinding. None of these things are probably wanted by players, so Save Scumming is typically seen as a design problem (or a player behavior problem).
Relations
Can Instantiate
Excise, Extra-Game Actions, Grinding
Can Modulate
-
Can Be Instantiated By
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
Difficulty Levels, Permadeath, Surprises
Save Files when used together with Resource Caps
History
New pattern created in this wiki.
References
-
Acknowledgements
-