Difference between revisions of "Value of Effort"
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== Relations == | == Relations == | ||
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[[Challenging Gameplay]] | [[Challenging Gameplay]] | ||
[[Further Player Improvement Potential]] | [[Further Player Improvement Potential]] | ||
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[[Late Arriving Players]] | [[Late Arriving Players]] | ||
[[Handicap Achievements]] | [[Handicap Achievements]] | ||
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[[Grind Achievements]] | [[Grind Achievements]] | ||
[[Goal Achievements]] | [[Goal Achievements]] | ||
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[[Visits]] | [[Visits]] | ||
[[Massively Multiplayer Online Games]] | [[Massively Multiplayer Online Games]] | ||
[[Non-Player Help]] | [[Non-Player Help]] | ||
[[Grinding]] | [[Grinding]] | ||
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[[Arithmetic Progression]] | [[Arithmetic Progression]] | ||
[[Purchasable Game Advantages]] | [[Purchasable Game Advantages]] | ||
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[[Action Caps]] | [[Action Caps]] | ||
[[Public Player Statistics]] | [[Public Player Statistics]] | ||
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[[Abstract Player Construct Development]] | [[Abstract Player Construct Development]] | ||
[[Framed Freedom]] | [[Framed Freedom]] | ||
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[[Balancing Effects]] | [[Balancing Effects]] | ||
[[Temporal Consistency]] | [[Temporal Consistency]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Tension]] | |
==== with ... ==== | ==== with ... ==== | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | - | + | [[Achievements]], |
+ | [[Character Development]] | ||
+ | |||
+ | [[Construction]] together with [[Extra-Game Broadcasting]], [[Irreversible Events]], or [[Persistent Game Worlds]] | ||
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+ | [[Geometric Progression]] together with [[Extended Actions]] or [[Positive Feedback Loops]] | ||
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+ | [[Persistent Game Worlds]] together with [[Character Development]] or [[Player-Planned Development]] | ||
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+ | [[Speedruns]] together with [[Extra-Game Broadcasting]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | - | + | [[Drop-In/Drop-Out]], |
+ | [[Player/Character Skill Composites]] | ||
== History == | == History == |
Revision as of 10:38, 23 November 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Challenging Gameplay Further Player Improvement Potential Dynamic Difficulty Adjustment Exaggerated Perception of Influence Avatars Backtracking Levels Characters Fudged Results Multiplayer Games Late Arriving Players Handicap Achievements Grind Achievements Goal Achievements Visits Massively Multiplayer Online Games Non-Player Help Grinding Arithmetic Progression Purchasable Game Advantages Action Caps Public Player Statistics Pottering Abstract Player Construct Development Framed Freedom Balancing Effects Temporal Consistency Player Elimination Persistent Game World Changes Red Herrings Unlocking Negotiable Play Sessions Player Augmentations Setback Penalties
Can Instantiate
with ...
Can Modulate
-
Can Be Instantiated By
Achievements, Character Development
Construction together with Extra-Game Broadcasting, Irreversible Events, or Persistent Game Worlds
Geometric Progression together with Extended Actions or Positive Feedback Loops
Persistent Game Worlds together with Character Development or Player-Planned Development
Speedruns together with Extra-Game Broadcasting
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
Drop-In/Drop-Out, Player/Character Skill Composites
History
New pattern created in this wiki.
References
-
Acknowledgements
-