Difference between revisions of "Value of Effort"
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[[Characters]] | [[Characters]] | ||
[[Fudged Results]] | [[Fudged Results]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
Line 60: | Line 52: | ||
[[Achievements]], | [[Achievements]], | ||
[[Character Development]], | [[Character Development]], | ||
+ | [[Goal Achievements]], | ||
+ | [[Grind Achievements]], | ||
+ | [[Handicap Achievements]], | ||
+ | [[Massively Multiplayer Online Games]], | ||
[[Persistent Game World Changes]], | [[Persistent Game World Changes]], | ||
[[Pottering]], | [[Pottering]], | ||
Line 83: | Line 79: | ||
[[Balancing Effects]], | [[Balancing Effects]], | ||
[[Drop-In/Drop-Out]], | [[Drop-In/Drop-Out]], | ||
+ | [[Grinding]], | ||
+ | [[Late Arriving Players]], | ||
+ | [[Multiplayer Games]], | ||
+ | [[Non-Player Help]], | ||
[[Player Augmentations]], | [[Player Augmentations]], | ||
[[Player/Character Skill Composites]], | [[Player/Character Skill Composites]], |
Revision as of 12:06, 23 November 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Challenging Gameplay Further Player Improvement Potential Dynamic Difficulty Adjustment Exaggerated Perception of Influence Avatars Backtracking Levels Characters Fudged Results
Can Instantiate
with ...
Can Modulate
-
Can Be Instantiated By
Abstract Player Construct Development, Achievements, Character Development, Goal Achievements, Grind Achievements, Handicap Achievements, Massively Multiplayer Online Games, Persistent Game World Changes, Pottering, Public Player Statistics, Unlocking
Construction together with Extra-Game Broadcasting, Irreversible Events, or Persistent Game Worlds
Geometric Progression together with Extended Actions or Positive Feedback Loops
Persistent Game Worlds together with Character Development or Player-Planned Development
Speedruns together with Extra-Game Broadcasting
Can Be Modulated By
Arithmetic Progression, Player Elimination
Possible Closure Effects
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Potentially Conflicting With
Balancing Effects, Drop-In/Drop-Out, Grinding, Late Arriving Players, Multiplayer Games, Non-Player Help, Player Augmentations, Player/Character Skill Composites, Purchasable Game Advantages, Setback Penalties
History
New pattern created in this wiki.
References
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Acknowledgements
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