Difference between revisions of "Excise"
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== Using the pattern == | == Using the pattern == | ||
| + | |||
| + | === Can Be Instantiated By === | ||
| + | [[Abstract Player Constructs]], | ||
| + | [[Action Programming]], | ||
| + | [[Bookkeeping Tokens]], | ||
| + | [[Characters]], | ||
| + | [[Complex Gameplay]], | ||
| + | [[Drafting]], | ||
| + | [[Game Element Insertion]], | ||
| + | [[Game Masters]], | ||
| + | [[Gameplay Statistics]], | ||
| + | [[Grinding]], | ||
| + | [[Movement]], | ||
| + | [[No-Use Bonus]], | ||
| + | [[Optional Rules]], | ||
| + | [[Persistent Game Worlds]], | ||
| + | [[Puzzle Solving]], | ||
| + | [[Save Scumming]], | ||
| + | [[Self-Facilitated Games]], | ||
| + | [[Units]], | ||
| + | [[Vehicle Sections]], | ||
| + | [[Zero-Player Games]] | ||
| + | |||
| + | [[AI Players]], | ||
| + | [[Game System Player]], | ||
| + | [[Game Worlds]], or | ||
| + | [[Units]] | ||
| + | in [[Self-Facilitated Games]] | ||
| + | |||
| + | === Can Be Modulated By === | ||
| + | [[Current Player Tokens]], | ||
| + | [[Entitled Players]], | ||
| + | [[First Player Tokens]], | ||
| + | [[Game Servers]], | ||
| + | [[Score Tracks]] | ||
| + | |||
| + | === Possible Closure Effects === | ||
| + | - | ||
| + | |||
| + | === Potentially Conflicting With === | ||
| + | [[Dedicated Game Facilitators]], | ||
| + | [[Freedom of Choice]], | ||
| + | [[Game Masters]], | ||
| + | [[Minimalized Social Weight]], | ||
| + | [[Mules]], | ||
| + | [[Non-Player Help]], | ||
| + | [[Purchasable Game Advantages]], | ||
| + | [[Quick Returns]], | ||
| + | [[Vehicles]] | ||
| + | |||
| + | [[Resource Caps]] when [[Bookkeeping Tokens]] are used | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
Revision as of 10:14, 6 July 2016
Ancillary actions necessary for gameplay but that do not contribute directly to gameplay.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Abstract Player Constructs, Action Programming, Bookkeeping Tokens, Characters, Complex Gameplay, Drafting, Game Element Insertion, Game Masters, Gameplay Statistics, Grinding, Movement, No-Use Bonus, Optional Rules, Persistent Game Worlds, Puzzle Solving, Save Scumming, Self-Facilitated Games, Units, Vehicle Sections, Zero-Player Games
AI Players, Game System Player, Game Worlds, or Units in Self-Facilitated Games
Can Be Modulated By
Current Player Tokens, Entitled Players, First Player Tokens, Game Servers, Score Tracks
Possible Closure Effects
-
Potentially Conflicting With
Dedicated Game Facilitators, Freedom of Choice, Game Masters, Minimalized Social Weight, Mules, Non-Player Help, Purchasable Game Advantages, Quick Returns, Vehicles
Resource Caps when Bookkeeping Tokens are used
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
-
Can Modulate
-
Can Be Instantiated By
Abstract Player Constructs, Action Programming, Bookkeeping Tokens, Characters, Complex Gameplay, Drafting, Game Element Insertion, Game Masters, Gameplay Statistics, Grinding, Movement, No-Use Bonus, Optional Rules, Persistent Game Worlds, Puzzle Solving, Save Scumming, Self-Facilitated Games, Units, Vehicle Sections, Zero-Player Games
AI Players, Game System Player, Game Worlds, or Units in Self-Facilitated Games
Can Be Modulated By
Current Player Tokens, Entitled Players, First Player Tokens, Game Servers, Score Tracks
Possible Closure Effects
-
Potentially Conflicting With
Dedicated Game Facilitators, Freedom of Choice, Game Masters, Minimalized Social Weight, Mules, Non-Player Help, Purchasable Game Advantages, Quick Returns, Vehicles
Resource Caps when Bookkeeping Tokens are used
History
New pattern created in this wiki.
References
-
Acknowledgements
Karl Bergström