Difference between revisions of "Closure Points"
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== Relations == | == Relations == | ||
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[[Downtime]] | [[Downtime]] | ||
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Instantiates: [[Limited Foresight]] | Instantiates: [[Limited Foresight]] | ||
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+ | [[Irreversible Events]] | ||
Modulates: [[Predictable Consequences]], [[Narration Structures]] | Modulates: [[Predictable Consequences]], [[Narration Structures]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
[[Value of Effort]] | [[Value of Effort]] | ||
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=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Excluding Goals]], | ||
+ | [[Finale Levels]], | ||
+ | [[Higher-Level Closures as Gameplay Progresses]], | ||
[[Irreversible Events]], | [[Irreversible Events]], | ||
− | [[Quests]] | + | [[Quests]], |
+ | [[Save Points]] | ||
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+ | [[Levels]] with [[Irreversible Events]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 10:54, 7 July 2016
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Games that provide levels also provide Closure Points. A few examples of the many games that does this include Candy Crush Saga, Doom, Staries, Pac-Man, and Tetris.
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Instantiates: Limited Foresight
Modulates: Predictable Consequences, Narration Structures
Instantiated by: Tournaments, Transfer of Control
Modulated by: Committed Goals
Potentially conflicting with: Never Ending Stories
Can Instantiate
Can Modulate
-
Can Be Instantiated By
Excluding Goals, Finale Levels, Higher-Level Closures as Gameplay Progresses, Irreversible Events, Quests, Save Points
Levels with Irreversible Events
Can Be Modulated By
-
Possible Closure Effects
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Potentially Conflicting With
-
History
An updated version of the pattern Closure Points that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-