Difference between revisions of "Goal Indicators"
From gdp3
(Created page with "Category:Patterns Category:Mechanical Patterns Category:Interface Patterns Category:Needs work Category:Needs revision Category:Needs examples Catego...") |
(→Using the pattern) |
||
Line 24: | Line 24: | ||
=== Interface Aspects === | === Interface Aspects === | ||
− | [[Goal Indicators]] is an [[Category:Interface Patterns|Interface Pattern]]. | + | [[Goal Indicators]] is an [[:Category:Interface Patterns|Interface Pattern]]. |
=== Narration Aspects === | === Narration Aspects === |
Revision as of 08:46, 13 July 2016
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Goal Indicators is an Interface Pattern.
Narration Aspects
Consequences
Relations
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Goal Indicators that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-