Difference between revisions of "Game State Overviews"
From gdp3
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=== Interface Aspects === | === Interface Aspects === | ||
− | [[Game State Overviews]] is an [[Category:Interface Patterns|Interface Pattern]]. | + | [[Game State Overviews]] is an [[:Category:Interface Patterns|Interface Pattern]]. |
=== Narration Aspects === | === Narration Aspects === |
Revision as of 08:46, 13 July 2016
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Game State Overviews is an Interface Pattern.
Narration Aspects
Consequences
Relations
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Game State Overview that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-