Difference between revisions of "Game Boards"
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== Consequences == | == Consequences == | ||
− | [[Game Boards]] are often [[Maps]] and in that sense can depict [[Game Worlds]]. When they are used to keep track of how players move [[Tokens]] from one place to another to win, they also work as [[Score Tracks]]. | + | [[Game Boards]] are often [[Maps]] and in that sense can depict [[Game Worlds]]. When they are used to keep track of how players move [[Tokens]] from one place to another to win, they also work as [[Score Tracks]]. When they are used with [[Dice]] or [[Tokens]], the latter becomes [[Non-Diegetic Features]] in the [[Game Worlds]]. |
− | + | When they are physical game components (as opposed to representations on a computer screen), [[Game Boards]] work against [[Ubiquitous Gameplay]] since players need to be near them to use them. | |
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− | [[Ubiquitous Gameplay]] | + | |
== Relations == | == Relations == |
Revision as of 12:06, 20 July 2016
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
If a Game Board isn't a Score Track in itself it can be augmented with one.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Game Boards are often Maps and in that sense can depict Game Worlds. When they are used to keep track of how players move Tokens from one place to another to win, they also work as Score Tracks. When they are used with Dice or Tokens, the latter becomes Non-Diegetic Features in the Game Worlds.
When they are physical game components (as opposed to representations on a computer screen), Game Boards work against Ubiquitous Gameplay since players need to be near them to use them.
Relations
Can Instantiate
Game Worlds, Maps, Score Tracks
with Dice or Tokens
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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