Difference between revisions of "Unwinnable Game States"

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== Using the pattern ==
 
== Using the pattern ==
 
=== Diegetic Aspects ===
 
 
=== Interface Aspects ===
 
 
=== Narration Aspects ===
 
 
== Consequences ==
 
 
=== Can Modulate ===
 
=== Can Modulate ===
 
[[Save Files]]  
 
[[Save Files]]  
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[[Save Points]],  
 
[[Save Points]],  
 
[[Unwinnable Games]]
 
[[Unwinnable Games]]
 +
[[Perfect Information]]
 +
 +
=== Diegetic Aspects ===
 +
 +
=== Interface Aspects ===
 +
 +
=== Narration Aspects ===
 +
 +
== Consequences ==
 +
=== Can Instantiate ===
 +
[[Early Leaving Players]],
 +
[[Surrendering]]
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 
[[Player Agency]],  
 
[[Player Agency]],  
 
[[Value of Effort]]
 
[[Value of Effort]]
 +
[[Imperfect Information]]
  
 
== Relations ==
 
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
-
+
[[Early Leaving Players]],
 +
[[Surrendering]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 
[[Kingmaker]],   
 
[[Kingmaker]],   
 +
[[Perfect Information]],
 
[[Predictable Winner]],  
 
[[Predictable Winner]],  
 
[[Save Points]],  
 
[[Save Points]],  
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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
[[Imperfect Information]],
 
[[Player Agency]],  
 
[[Player Agency]],  
 
[[Value of Effort]]
 
[[Value of Effort]]

Revision as of 13:53, 26 July 2016

Game states from which no actions or events in a game instance can let a player win.

By gaming, people try to affect a game state through gameplay actions to reach some goal. Players have Unwinnable Game States when there exists goals which lets players win a game but there are not combinations of actions or events that make this possible.

TV Tropes has a wiki page for a similar concept, Unwinnable.

Examples

Using the pattern

Can Modulate

Save Files

Can Be Instantiated By

Kingmaker, Predictable Winner, Save Points, Unwinnable Games Perfect Information

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Early Leaving Players, Surrendering

Potentially Conflicting With

Player Agency, Value of Effort Imperfect Information

Relations

Can Instantiate

Early Leaving Players, Surrendering

Can Modulate

Save Files

Can Be Instantiated By

Kingmaker, Perfect Information, Predictable Winner, Save Points, Unwinnable Games

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Imperfect Information, Player Agency, Value of Effort

History

New pattern created in this wiki.

References

-

Acknowledgements

-