Difference between revisions of "Cycle Deck Engines"
From gdp3
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== Consequences == | == Consequences == | ||
+ | Rather obvious, a [[Cycle Deck Engine]] is an example of a [[Gameplay Engines|Gameplay Engine]]. | ||
== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
[[Gameplay Engines]] | [[Gameplay Engines]] |
Revision as of 16:04, 26 July 2016
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
"snurr-lek", Dominion, Spider-man decks in marvel
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Rather obvious, a Cycle Deck Engine is an example of a Gameplay Engine.
Relations
Can Instantiate
with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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